This is so, because he ha success to all his abilities already at the beginning of the game, as a result of which you do not need to spend money to test them all. I personally think it's one of the most all-around solid combinations in the game. Abomination is a unique class, if compared with the rest of the classes. You do lose out on a stun, but you gain in accuracy. The Abomination is a unique character in that it is unlocked with all of his abilties when you first acquire him and he cannot go on a quest with any religious characters (Crusader, Leper, or Vestal). If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Vestal - Bounty Hunter - Houndmaster - Man At Arms I recently had a very successful Champion run with the following party:
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